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Published on June 24th, 2019 | by Emergent Enterprise

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What Comes Next for Oculus After the Quest Launch

Emergent Insight:
The Oculus Quest was highly anticipated and heralded as the device that would “make VR mainstream.” Has that happened? Dean Takahashi at VentureBeat gets an update on the launch from Jason Rubin of Oculus and although there are good signs, it appears there are still hearts to be won. The advice is pretty simple yet difficult to achieve. Make it fun for consumers and useful for the enterprise.

Original Article:
Photo source: Oculus

Jason Rubin can take a moment to sigh with relief. Now that the Oculus Quest wireless virtual reality headset has launched, it’s clear that the device has been selling out in some locations.

I spoke with Rubin at the Electronic Entertainment Expo (E3), the big game trade show in Los Angeles. Oculus scooped up some of the space that Sony left behind as it decided not to exhibit on the show floor this year. But for all of its success so far, consumer VR still has a long way to go.

We talked about the initial sales of the Oculus Quest, the potential impact of 5G, streaming to the TV, the state of VR headset competition, and where it’s all going. By the end of the year, Rubin said there will be more than 100 games on the Oculus Quest.

Oculus VR recently announced its next Oculus Connect event will come on September 25-26 in San Jose, California, where it promises a new chapter of virtual and augmented reality.

GamesBeat: How do you feel about this E3 and what you’re showing?

Jason Rubin: Great. We now can say Quest is doing really well. We don’t have to say it’s coming out and it’s going to do really well. It’s sold out at Best Buys. I found that out, actually, because I needed one quickly and I’d left mine at the office. I was going to go to the local Best Buy, and they were out. The website said it was out of stock for 250 miles. In Los Angeles that means five percent of the population.

People love the software. Beat Saber, obviously, is killing it. The 360 mode, we’ve heard some people say that’s the way it’s always been meant to be played. Vader Immortal, that’s coming to PC, which looks beautiful. That’s next week, I think, June 20. That’s a big deal. Lone Echo 2, sequel to the VR game of the year a few years ago. Stormland is getting bigger and bigger. Asgard’s Wrath is getting bigger and bigger. Phantom, the kayaking game, looks awesome. After the Fall is coming out.

Then there’s the anecdotal stuff. It wasn’t Oculus, but a VR game topped the list on Steam the first time. These are the steps you take as you’re making it happen. I feel very good.

Dean Takahashi tries out the Oculus Quest.

Above: GamesBeat’s Dean Takahashi tries out the Oculus Quest.Image Credit: Dean Takahashi

GamesBeat: The w

GamesBeat: The way the games are looking on the Quest—they’re looking pretty good. I don’t necessarily feel like I’m missing something compared to a larger version.

Rubin: I’m trying to remember when it was. Sometime in the early 2000s I gave a speech, which was, “Great Graphics: Who Cares?” The concept of the speech was that we’d reached a point somewhere in the PS3 era where we could do much of what we wanted to do. Not all of it, but much of what we wanted to do. It didn’t matter how many reflections there were on a helmet in Madden. That was all great, but it wasn’t changing gameplay.

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Emergent Enterprise

The Emergent Enterprise (EE) website brings together current and important news in enterprise mobility and the latest in innovative technologies in the business world. The articles are hand selected by Emergent Enterprise and not the result of automated electronic aggregating. The site is designed to be a one-stop shop for anyone who has an ongoing interest in how technology is changing how the world does business and how it affects the workforce from the shop floor to the top floor. EE encourages visitor contributions and participation through comments, social media activity and ratings.



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