Published on July 1st, 2020 | by Emergent Enterprise0
The VR Advantage: How Virtual Reality is Redefining Soft-skills Training
The longer virtual reality is used in training efforts the more it can be seen just how powerful it is in reaching learners. This June 2020 study by PwC reveals some mind-blowing findings on how effective training in VR is not only for hard skills but for soft skills as well. Enterprise L&D in general needs to stop putting up excuses for not adopting VR training solutions. The calls for it being too expensive, too difficult, or too uncomfortable for users are ringing hollow as studies like this – and actual learner experiences – are showing that VR training resonates with learners and is remarkably effective. The time is now.
Photo Above: PwC
Employers are facing a dilemma: Their workforce needs to upgrade their skills, learn new ones or complete compliance training, but in-person training may not be an option these days. Yet, training is especially important now, as employees strive to learn skills, and it may become even more critical when workers start returning to a changed workplace. How can employers deal with the challenge?
So how does VR measure up as a training tool for these and other soft skills?
PwC set out to answer this question with our study of VR designed for soft-skills training. Selected employees from a group of new managers in 12 US locations took the same training — designed to address inclusive leadership — in one of three learning modalities: classroom, e-learn and v-learn (virtual reality).
The results? The survey showed that virtual reality can help business leaders upskill their employees faster, even at a time when training budgets may be shrinking and in-person training may be off the table, as people continue to observe social distancing.
Here are five takeaways that can help you support your employees’ digital learning needs:
1. Employees in VR courses can be trained up to four times faster
US employees typically spend only 1% of their work week on training and development, so employers need to confirm that they use that time productively. That’s where VR can help.
What took two hours to learn in the classroom could possibly be learned in only 30 minutes using VR. When you account for extra time needed for first-time learners to review, be fitted for and be taught to use the VR headset, V-learners still complete training three times faster than classroom. And this only accounts for time actually spent in the classroom learning, not the additional time required to travel to the classroom for learning.